University of Melbourne
This subject explores the role of educators in supporting learners to explore and learn through play and design in digital spaces. Through experimenting with tools such as 3D printing, robotics, digital game-based learning and game creation and virtual worlds, this subject positions educators as facilitators in creating learning experiences requiring their students to solve real world problems. Through a series of open-ended scenarios, students investigate and critically engage with the theory and practices underpinning conceptualisations of digital play. Building on the student’s professional and personal knowledge, this subject provides an examination of the pedagogical knowledge and skills required to effectively teach through play in and through digital spaces. Through this process, educators will reflect on the implications for utilising play as pedagogy in their professional contexts.
📌 课程信息来源于 Melbourne University Handbook,选课建议为 AI 生成仅供参考。请以官方 Handbook 为准。
数据更新时间:2026 年 2 月 | WhiteMirror 不对信息准确性承担责任