图形与交互
University of Melbourne
This subject introduces technologies and theoretical foundations of computer graphics and human-computer interaction (HCI) along with the aspects of human perception and action that inform their applications. The subject emphasises the 2D and 3D computer graphics pipeline, from the geometric modelling to visual representation and interaction with virtual environments. Core topics include geometry representation, 3D transformations, illumination models, rendering algorithms, animation, and object interactions. These technologies form the basis for developing 3D game engines and interactive applications across platforms ranging from PCs to tablet computers, incorporating natural user interfaces (NUIs). Applications explore computer games, virtual and augmented reality, movie visual effects, and social applications such as metaverse. The subject also extends into immersive multimodal interaction. This subject supports course-level objectives by allowing students to develop analytical and technical skills essential for developing and implementing real-world solutions in computer graphics and interaction applications.
📌 课程信息来源于 Melbourne University Handbook,选课建议为 AI 生成仅供参考。请以官方 Handbook 为准。
数据更新时间:2026 年 2 月 | WhiteMirror 不对信息准确性承担责任